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VL is a new visual programming language supported in vvvv that combines dataflow paradigms with features from object-oriented programming. It builds directly to the .NET Intermediate Language and can also consume .NET libraries. vvvv and vl work together in harmony. Whenever you're stuck in vvvv with expressing a certain problem, VL can most likely help out. This greatly reduces the number of cases when you'll have to resort to C# as a fallback solution.


Define a Particle with properties (position, velocity, radius) and a create (white), update (gray) and hittest (blue) operation


Besides primitive data types like String, Value, Color,... VL allows you to patch your own complex data-types with custom behavior and lets you create and manage dynamic instances of them.

Iterate over the Particles in a spread and keep those whose lifetime is < 100

Loop regions

In vvvv all looping is handled via automatic spreading inside the nodes. VL hands this power to the patcher which opens up a whole new world of possibilities.

Patch operations without specifiying a datatype for its inputs or outputs


Generic programming, the implementation of operations irrespective of the concrete data type used at runtime is widely supported in modern programming languages. In VL, however, it is the default, which is very useful for creating libraries that work for any data type.

Trigger the execution of a webrequest in an async region to not block the mainloop

Async Regions

Sometimes parts of a program take longer to compute but should not block the mainloop. For those scenarios VL has async regions. Anything inside them gets computed on a background-thread and reports its result when finished.

Decide at runtime whether to order by time or id


In VL, operations can be passed over links. Like this a patch can invoke an operation at runtime that has not been explicitly specified before. A powerful pattern in modern programming that makes generic and modular patching a breeze.

Handle midi-events as they occur and only send controller messages to the midi-output (without touching the mainloop)


VL embraces observables to do event handling. This approach works well together with the dataflow paradigm and is very flexible.

Getting Started

VL is included with vvvv since version beta35. Here is what should get you going:

VL in use

A couple of nodes shipping with the vvvv library are already relying on vl internally. Here is an incomplete list, just to give you an idea:

  • Editing Framework (Cameras, Point- and BezierEditors)
  • Arduino/Firmata nodes
  • TUIO encoder and decoder nodes
  • Midi File Reader

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~2d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~3d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~3d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~4d ago

~4d ago

karistouf: thank you joreg

~5d ago

joreg: good to hear!

~5d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~5d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~5d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?

~5d ago

Xini: tx @joreg . Do you think it's better for me to install a 32bit version of vvvv, or is there another workaround for that old problem?