» Audio
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


Russian | Mandarin | Spanish | French | Italian

When dealing with audio in vvvv you have to choose between the nodes in the categories listed to the right.

All worlds have their advantages and drawbacks and they don’t interoperate.

Frankly speaking, vvvv is not focused on audio processing. For maximum flexibility in handling sound you'd probably want to get dirty with Pure Data.

  • DShow9: Native audio processing nodes in the DShow9 category are based on DirectShow.

  • VAudio: The VVVV.Audio pack gives the most flexible and transparent routing options along with strong VST and ASIO driver support.

  • Bass: Nodes of this category are based on the Bass audio library. The Bass nodes are contributed by vux and are coming with the addonpack.

  • irrKlang: vvvv support of the irrKlang 2d/3d sound library. The Irrklang node is contributed by sanch and is coming with the addonpack.



This is the landing page of the category Audio

anonymous user login


~2d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~3d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~3d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~4d ago

~4d ago

karistouf: thank you joreg

~5d ago

joreg: good to hear!

~5d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~5d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~5d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?

~5d ago

Xini: tx @joreg . Do you think it's better for me to install a 32bit version of vvvv, or is there another workaround for that old problem?