» [Workshop] VVVV.js - Advanced Rendering for Web and Mobile
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[Workshop] VVVV.js - Advanced Rendering for Web and Mobile

Who David Gann, schnellebuntebilder
When Sat, Apr 28th 2018 - 12:00 until Sat, Apr 28th 2018 - 18:00
Where schnellebuntebilder, Rudolfstr. 11, Berlin, Germany


''VVVV.js features many essential JavaScript and WebGL programming methods packed in a set of over 300 nodes. The browser-based patch editor enables you to get started right now on any platform and it is possible to quickly deploy your application to web and mobile.
Recently VVVV.js received a huge update which implements advanced rendering techniques like physical based rendering, instancing and depth-buffer based post effects.

To jump right into action follow this link:https://tekcor.github.io/vvvv.js-examples/
There is also a very detailed overview in written form here:http://000.graphics/tutorial/02_VVVV.js_Introduction.html
or watch the video:

Workshop Content

In detail we will look at the following topics:

• Physical Based Rendering
• glTF Import and three.js model loading
• Instancing Engine
• Deferred Effects
• Collision Detection
• Terrain Rendering
• Multi-Texturing
• Particles
• Derivative Maps (Tangent free Normal and Parallax Occlusion Mapping)
• Shader and Node Development for VVVV.js

Booking and Fees

Reserve your workshop seat now via mailto:vvvvorkshop@schnellebuntebilder.de

There will be a fee of 50,00 € per attendee (recerving room + support for lecturer).
If you consider yourself a professional or your company sends you here, we use T.R.U.S.T to encourage you to pay a professional fee, which is 200,00 €.

Become a Patreon

If you can`t make it to berlin but want to learn it,
consider joining my online course or receive direct mentoring by becomming a Patreon. Your support will accelerate the development of this amazing framework.

tekcor, Friday, Mar 2nd 2018 Digg | Tweet | Delicious 0 comments  
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~2d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~3d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~3d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~4d ago

~4d ago

karistouf: thank you joreg

~5d ago

joreg: good to hear!

~5d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~5d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~5d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?

~5d ago

Xini: tx @joreg . Do you think it's better for me to install a 32bit version of vvvv, or is there another workaround for that old problem?